Riot Games just revealed Teamfight Tactics Patch 12.6 which includes changes to combat recap interface, augments, traits, bug fixes, attack damage and unit changes.
You can find a full list of changes below for reference. Patch 12.6 is currently scheduled for Wednesday, March 30th 2022.
Teamfight Tactics Patch 12.6 Notes
By Rodger “MinionsRpeople2” Caudill
Combat Recap Interface Changes
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Tab: Toggle combat recap
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A: Toggle left opponent panel
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S: Cycle between damage dealt, damage taken, and healing
Large Changes
Augments
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You can no longer be offered 3 economy Augments in the same round
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Time to choose 1st Augment: 45 ? 43 seconds
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Time to choose 2nd and 3rd Augments: 60 ? 58 seconds
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Time to choose Augments in Hyper Roll: 35 ?33 seconds
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Electrocharge’s damage now scales up based on the current stage (starts at stage 2, max at stage 5 = Hyper Roll stage 8)
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Electrocharge I: 60 ? 50/65/80/95
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Electrocharge II: 90 ? 75/95/115/135
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Electrocharge III: 120 ?90/120/150/180
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Luden’s Echo’s damage now scales up based on the current stage (Starts at stage 2, max at stage 5 = Hyper Roll stage 8)
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Luden’s Echo I: 100 ? 70/90/110/130
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Luden’s Echo II: 150 ? 100/125/150/175
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Luden’s Echo III: 200 ? 140/180/220/260
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Innovator Heart Tier: Silver ? Gold
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Innovator Soul REMOVED
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Share the Spotlight (Socialite) bonus stats percent: 125% ? 100%
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So Small (Yordle) Tier: Silver ? Gold
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So Small (Yordle) Dodge chance: 25% ?30%
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So Small (Yordle) now makes your Yordles smaller. They’re just so small!
Traits
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Enforcer (2/4) piece ? (3) piece
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Enforcer stun duration: 3 seconds ? 4 seconds
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Hextech NEW: Now scales up based on the number of Augments in the Hexcore.
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Hextech bonus Shield and Magic Damage per Augment: 20%
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Hextech base Shield: 120/170/340/600 ? 100/150/300/400
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Hextech base Magic Damage: 15/30/60/120 ? 15/25/50/80
Attack Damage Reduction
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Caitlyn Attack Damage: 50 ? 45
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Illaoi Attack Damage: 70 ? 60
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Nocturne Attack Damage: 50 ? 45
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Twitch Attack Damage: 50 ? 45
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Camille Attack Damage: 50 ? 45
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Corki Attack Damage: 65 ? 55
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Quinn Attack Damage: 60 ? 55
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Rek’Sai Attack Damage: 60 ? 55
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Swain Attack Damage: 45 ? 40
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Talon Attack Damage: 50 ? 45
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Warwick Attack Damage: 50 ? 45
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Zyra Attack Damage: 50 ? 40
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Ekko Attack Damage: 65 ? 55
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Gangplank Attack Damage: 75 ? 65
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Gnar Attack Damage: 70 ? 60
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Lucian Attack Damage: 60 ? 55
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Miss Fortune Attack Damage: 60 ? 55
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Senna Attack Damage: 70 ? 60
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Vex Attack Damage: 50 ? 45
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Zac Attack Damage: 70 ? 60
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Alistar Attack Damage: 100 ? 90
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Draven Attack Damage: 75 ? 70
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Irelia Attack Damage: 80 ? 70
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Jhin Attack Damage: 90 ? 85
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Kha’Zix Attack Damage: 90 ? 85
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Sivir Attack Damage: 70 ? 65
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Vi Attack Damage: 80 ? 70
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Jayce Attack Damage: 90 ? 85
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Jinx Attack Damage: 88 ? 80
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Tahm Kench Attack Damage: 80 ? 70
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Zeri Attack Damage: 85 ? 75
Units: Tier 1
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Caitlyn Attack Speed: 0.75 ? 0.8
Units: Tier 2
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Swain Death’s Hand Damage: 225/300/450 ? 250/350/500
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Swain Death’s Hand Healing: 225/250/350 ? 250/300/350
Units: Tier 3
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Malzahar max Mana nerf: 30/60 ? 50/80
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Malzahar Attack Speed: 0.65 ? 0.7
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Malzahar Malefic Visions damage: 600/825/950 ? 650/900/1025
Units: Tier 4
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Irelia max Mana nerf: 0/30 ? 0/40
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Irelia Bladesurge base Damage: 75/100/600 ? 60/90/550
Units: Tier 5
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Galio Colossal Entrance base Damage: 150/225/9001 ? 125/175/9001
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Galio Colossal Entrance percent max Health Damage: 6% ? 8%
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Galio Colossal EntranceStun Duration: 1/1.5/10 ? 1.5/1.5/10
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Jayce (Ranged) Shock Blast modified 3 attacks Attack Damage scaling: 170/180/500 ? 170/175/500
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Jayce (Ranged) bonus Attack Damage: 45/70/1000 ? 45/60/500
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Silco Unstable Concoction buff duration: 6/6/6 ? 6/7/10
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Silco Unstable Concoction explosion radius is now double the size at 3 stars
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Zeri Bugfix: Zeri is no longer capped at 1.0 Attack Speed
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Zeri Lightning Crash (passive) bonus on hit magic Damage per bullet: 11/22/44 ? 10/20/40
Items
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Edge of Night: Units who are stealthed can now attack and cast abilities
Small Changes
Augments
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Component Grab Bag can no longer grant 3 of the same components
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Cybernetic Shell I/II/III Armor: 30/45/60 ? 25/35/50
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Golden Egg: added a Tactician’s Crown to the 100 gold loot drop. Reduced the gold amount to 75 gold
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Golden Ticket chance for Free Reroll: 40% ? 45%
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High End Shopping bonus Gold: 5g ? 8g
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Lifelong Learning bonus Ability Power when you live: 2 ? 3
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Rich Get Richer starting Gold: 12 ? 14
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Sharpshooter (Twinshot) bounce reduced damage: 60% ? 66%
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Smoke Bomb (Assassin) Health threshold for activation: 60% ? 70%
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Tiny Titans is no longer available on Stage 4-6
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Titanic Force bonus Attack Damage from max Health percentage: 3% ? 2.5%
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Woodland Trinket Clone Health: 300 ? 360
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Radiant Relics, Golden Egg, Future Sight option Mistral (Radiant Zephyr) tean wide Attack Speed: 20% ? 10%
Traits
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Innovator Mechanical Scarab, Reflective Barrier, damage reduction: 25% ? 20%
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Innovator Mechanical Bear, Power Surge, ally buff Attack Damage & Ability Power: 20 ? 15
Units: Tier 1
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Ezreal Mystic Shot Attack Speed boost per cast: 20% ? 18%
Units: Tier 2
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Corki Bombardment Damage: 200/260/333 ? 190/245/315
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Rek’Sai max Mana buff: 60/90 ? 60/80
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Sejuani Health: 750 ? 850
Units: Tier 3
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Zac Yoink! Damage reduction: 50% ? 60%
Units: Tier 4
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Draven Spinning Axes Damage: 120/150/400 ? 100/125/400
Double Up
Reinforcements
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Reinforcements will not start their deployment countdown until a minimum amount of time, 7 seconds, has passed in combat.
Player Damage
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Player damage calculation adjusted; as a result, player damage has been slightly increased.
Traits
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Context: Mercenary can give a team full loss-streak credit with only one member of the pair (the Mercenary player) taking losses. This effectively cuts the Health cost of loss-streaking with Mercenary in half, which makes Mercenary too powerful in the hands of experienced and coordinated pairs.
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When a Mercenary player and their partner both lose in the same PvP round, the dice become luckier. When a Mercenary player loses and their partner wins in the same PvP round, the dice do not become luckier, but will get luckier the next time this happens in a PvP round. The dice still roll (and reset their luckiness) at the start of every planning phase.
Mobile Corner
End of Game Screen Buffs!
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Augments are now visible on the end of game screen!
Bug Fixes
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NO CAP: Zeri is no longer capped at 1.0 Attack Speed
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Death is the Cure: Renata’s poison should now always properly be removed after she dies
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Lucian and Corki’s attacks can now crit while the Sharpshooter Augment is active
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Spells will no longer crit without Jeweled Gauntlet when empowered by the Innovator 7 Dragon
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Irelia and Kha’zix will no longer target untargetable units with their Abilities
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Corki’s spell will no longer fizzle and instead find a new target if the one he was firing at died
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Double Trouble will now always grant a 2-star unit when you 3-star a unit, even if no copies are left in the pool
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Dragon’s Claw no longer triggers against the first tick of Talon’s Ability
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Tahm Kench will properly spit out or digest enemies in his belly when he dies
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Double Up: Mutants units without the Mutant trait active no longer gain bonuses when allied units die while being reinforced from their partners activation of Voracious Appetite.